這個視頻介紹的很詳細,很容易懂,從介面到新增物件、編輯、修改、Bevel、布林都有介紹到
1。在單位的使用試是直接用,但是不知道輸出的STL,能不能直接用在3D 印表機
2。有介紹如何將ViewPort開四個方便在顆個角度編輯,覺得這樣很直觀,對初學者很易懂
3。有整理影片中的熱鍵
4。實作一個實用的3D物件,有啟發的作用
Undo -- Ctrl-z (standard Windows key)
Rotate in increments -- hold down Ctrl whilst dragging rotate axis.
Grab (free move) -- g
Tools menu -- either SPACEBAR (if this option was selected in the initial Quick Setup), or SHIFT-SPACEBAR. Note that this setting can be changed in “Preferences” by selecting “Keymap” and “Spacebar Action”.
Object/Edit mode (toggle) -- TAB
Select multiple vertexes, edges or faces -- hold SHIFT whilst selecting.
Transform panel (toggle) -- n
Frame selected -- / (forward slash)
Maximize current area (toggle) -- Ctrl-SPACEBAR
Select a view in 3D viewport -- the key below Escape: tilde on a US layout
Quad view in 3D viewport -- Ctrl-Alt-q
X-Ray view toggle -- Alt-z
Toolbar (toggle) -- t
Apply transformations -- Ctrl-a
Duplicate -- SHIFT-d
Join selected objects -- Ctrl-j
Axis constrain -- press x, y or z to limit motion to that axis, for example following a duplicate, or when using grab (g).